Syntax: ~<skill> <starting level or exp> <goal level or exp> @<item name>
Where <skill> is one of the skills supported by RuneScript in its normal skill trigger.
In both cases, you can specify a number of experience points or a level (in the form L<a number>). The @<item name> needs to be the item you want to get (or make) to level up. RuneScript will then tell you how much experience you need between your current and goal experience, and how many of that item you need to achieve that goal.
Example of use: <Chey> ~smithing L51 L68 @steel bars
<RuneScript> Required for 493,087 smithing exp [smelt/smith/both]: Mithril Bars: 16,437/9,862/6,164 | Smelt Gold: 21,915 (w/gaunts: 8,774) | 4 Cannon Balls: 19,262 (w/smelt: 11,441) | Steel Bars: 28,177/13,149/8,966 | Smelt Silver: 36,525 | Elemental Bars: 27,394 | Steel Bars: 28,177/13,149/8,966
This is equivalent to all of the following:
<Cynthia> ~smithing 111945 605032 @steel bars
<Cynthia> ~smithing 111945 L68 @steel bars
<Cynthia> ~smithing L51 605032 @steel bars
Note: You do not need to provide a RuneScape name when using this function, since you specify the number of XP that the character starts with.
This command's settings may be changed with !set goal.
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