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Skill Lookup

Usage:
!<skill> #goal <rsname> @param
The real "meat" of RuneScript is the skill triggers. The skills triggers allow you to look up the stats of a specific person, in a specific skill. However, it also allows you to expand on that, and make it very easy to plan your training. You can set a "goal" level, and even make it show you how many of a specific thing you need to make/do to get to that goal level.

List of skill triggers*:
(ie is replacable with ei due to common misspelling)
Agility, Agil
Ancients, Ancient (also see Magic)
Attack, Att, Atk
Combat, Cmb, Cmbt
Construction, Construction,
Construct, Building, Con, Poh
Cooking, Cook
Crafting, Craft
Defence, Def
Farming, Farm
Firemaking, Fire, FM
Fishing, Fish
Fletching, Fletch
Herblore, Herb
Hitpoints, Hits, Hp
Hunting, Hunt, Hunter
Magic, Mage (also see Ancients)
Mining, Mine
Overall
Prayer, Pray
Ranged, Range
Runecrafting, Runecraft, Rc
Slayer, Slay
Smithing, Smith
Strength, Str
Thieving, Thieve, Thief
Woodcutting, Woodcut, Wc

Another great feature we've implemented into RuneScript, is the ability to look up people's stats by referencing their !defname. Now you can use !fletching &spling to look up splings stats, which are shown below. If you do not include the & at the begining of the name, it will be treated as a normal lookup and treat the name as a valid RuneScape character.

Here is a practical example, without using goal-level or params:
<spling> !fletching pure spling
-RuneScript- *** [ PURE SPLING ]: [fletching] lvl: 76 | exp: 1,415,700 | rank: 13,979 | EXP to lvl 77: 59,881
-RuneScript- *** [ PURE SPLING ]: 15 Rune Arrows: 267 | Yew Long Bow: 400 | 10 Adamant Darts: 400 | Yew Short Bow: 444 | 15 Adamant Arrows: 363

In the last notice, where RuneScript says "how many things until next level", it does so based on your actual level. In that way, it will never show you something that you can't do. However, it sometimes won't always show what you want to do. To fix this problem, @params were introduced!

Params

Params are an extra "thing" that you stick in your trigger, and if RuneScript knows the level required and the experience gained from it, it will tell you how many times you need to do it. But, what does runescript know? Well, that's where the !param <skill> command comes in handy! Use it to get a message from runescript with a list of all the "extra params" that you can use. Sometimes the list can be quite long. Here is an example of fletching with willow longs used as an param:

<spling> !fletching pure spling @Willow Long Bow
-RuneScript- *** [ PURE SPLING ]: [fletching] lvl: 76 | exp: 1,415,700 | rank: 13,979 | EXP to lvl 77: 59,881
-RuneScript- *** [ PURE SPLING ]: 15 Rune Arrows: 267 | Yew Long Bow: 400 | 10 Adamant Darts: 400 | Yew Short Bow: 444 | 15 Adamant Arrows: 363 | Willow Long Bow: 722

Notice that this time it has "Willow Long Bow: 722" at the end. This is the result of the param.

Goal-Level

The best feature in the skills triggers has to be the goal level. To use the goal level, you use the command like this: !skill #goal <name> @param. For example:

<spling> !fletching #80 pure spling
-RuneScript- *** [ PURE SPLING ]: [fletching] lvl: 76 | exp: 1,415,700 | rank: 13,979 | EXP to lvl 80: 570,368
-RuneScript- *** [ PURE SPLING ]: 15 Rune Arrows: 2535 | Yew Long Bow: 3803 | 10 Adamant Darts: 3803 | Yew Short Bow: 4225 | 15 Adamant Arrows: 3457

Notice that this time it gave me how many things I needed to make for level 80, instead of level 77.

Note: in all of these examples, I could have omitted "pure spling" if I had my !defname set to "pure spling". Also, there are no goals for the combat and overall triggers, and they don't show at all if the person's level is 99.

Note: When using @skill, the second line that returns the items untill next level is always a notice. To edit the settings of this command via !set, use: !set skill on/off/private
Target Exp

This fancy feature surely helps out those people trying to get a well-rounded exp number! You set your exp goal by adding ~<exp> to the ! command and it will figure out how much you need to hit exactly that many experience. Here is an example of use: <Emo> !str ~4,000,000
-RuneScript- *** [ EMOFREAK123 ]: [strength] lvl: 85 | exp: 3,315,552 (25.4% of 99) | rank: 128,593 | EXP to 4,000,000 exp: 684,448 (82.8% to 4,000,000 exp)
-RuneScript- NPCs for 684,448 exp: Ogre = 2,852 [8,578] | Shadow Warrior = 2,554 [7,681] | Earth Warrior = 3,169 [9,531] | Dagannoth(74) = 2,411 [7,249] | Axes = 3,803 [11,437]

*All of the Monsters and their appropriate exp values come from Rune Tip's Monster Database.
The Help Docs are maintained by Aaron1120 & Emofreak123 (Crew Leaders), Archmagus, Manacit2, Matt, and Rba.
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